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1. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
CCP Rattati wrote: All that said, I just threw that out because I didn't think anyone cared about the variants and was curious to see the reaction. Well then let me say this clearly, "People do care about the variants". I almost exclusively...
- by Azri Sarum - at 2014.05.25 20:27:00
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2. Balancing the Large Turrets - in Feedback/Requests [original thread]
I have to disagree with the notion of the large blaster being worked into a more anti-infantry role. Thats what the small turrets on your tank are for.... The large blaster should have its anti-infantry capabilities nerfed into the ground. You wa...
- by Azri Sarum - at 2014.04.08 08:44:00
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3. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
KDR, oh such a pointless stat. Everything about it is just wrong for DUST. I think the reason for it being so wrong is in its name since Its focused completely on KILLS, and DEATHS. Think about that for a second. Kills and deaths.... Why in the w...
- by Azri Sarum - at 2014.02.09 04:40:00
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4. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Nova Knife wrote: So, my fellow nerds. A simple question : Would you pay Aurum in order to change the racial type of one of your existing BPO's? (IE: Change a Dragonfly Scout BPO to a Caldari suit instead of a gallente?) Obvious Disclaimer ...
- by Azri Sarum - at 2014.02.02 04:52:00
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5. Idle vehicles. - in Feedback/Requests [original thread]
I would much prefer some kind of auto recall feature, or just, you know, leave them where they sit. The current self destruct option is not only unexpected, but a poor solution to whatever problem forced its creation.
- by Azri Sarum - at 2014.01.24 06:35:00
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6. [Request] fix the murder taxi problem - in Feedback/Requests [original thread]
Against infantry I find them to be in a perfectly balanced state, outside of the occasions where they fail to show on the minimap at all. A couple RE's and they will be a burning husk in no time. As for vs tanks, i think its more a symptom of bei...
- by Azri Sarum - at 2014.01.24 06:33:00
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7. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
I was worried about the cloak fitting costs and new players, but I think they will be alright. Here is an example of a fit using rank 2 of all appropriate skills. Gallente Scout G-I - (41 pg, 185 cpu) STD Cloak - (24 pg, 112 cpu) Balance 17 pg,...
- by Azri Sarum - at 2014.01.22 07:51:00
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8. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
First off thank you guys for listening about the amarr / gallente armor tanking styles being backwards. Its been driving many of us crazy for quite some time. Its good to see gallente getting some regen while amarr ditching their evil dual tanking...
- by Azri Sarum - at 2014.01.18 00:04:00
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9. What should Dropsuit Command IV and V do? - in Feedback/Requests [original thread]
Artificer Ghost wrote: Azri Sarum wrote: For dropsuit command, how about a 1-2% per level boost to your base move speed? The game can't register anything moving over roughly 10m/s, which is the max speed for a Scout. Sure it can. Vehic...
- by Azri Sarum - at 2013.12.24 02:07:00
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10. What should Dropsuit Command IV and V do? - in Feedback/Requests [original thread]
I personally want to see every skill that only 'unlocks' things be given an actual purpose. Its incredibly bad design as it stands. For dropsuit command, how about a 1-2% per level boost to your base move speed?
- by Azri Sarum - at 2013.12.22 04:47:00
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11. Why does everyone assume the next update will be 1.8 - in Feedback/Requests [original thread]
abarkrishna wrote: Because numerical order. 2.0 comes after 1.8 and 1.9 Nope, thats not how patch numbers work. Take 1.7 for example. That is not the decimal 1.7 but encoded version information. It stands for version 1 update 7. Once you s...
- by Azri Sarum - at 2013.12.21 23:03:00
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12. Tank CRU - in Feedback/Requests [original thread]
Honestly it doesen't make much sense for tanks to even have these modules. It mechanicly doesent work well and is not suted for the role tanks have. A better idea (imo) would be to remove these for tanks and when SCV are introduced allow them t...
- by Azri Sarum - at 2013.12.21 02:54:00
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13. [REQUEST] Notify the entire team of an impending OB - in Feedback/Requests [original thread]
Someone has been reading this thread havent they? But seriously, this is a great idea. Even for non FW matches it would be nice to know if we need to duck into cover or press the attack.
- by Azri Sarum - at 2013.12.12 08:20:00
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14. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
General12912 wrote: who said brick tanking was a problem?? the large amounts of armor is how armor balances against shields. shields are OP, or at least they were until the armor was balanced out with it. shields used to be strong, and they wou...
- by Azri Sarum - at 2013.12.02 00:39:00
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15. Sighting Lasers for the Forge Gun - in Feedback/Requests [original thread]
Good idea. The current charge 'glow' is nowhere near enough.
- by Azri Sarum - at 2013.12.01 22:18:00
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16. [Request] Ladder Climbing Skill - in Feedback/Requests [original thread]
What we need is less exposed ladders (or just less ladders in general), not a skill to make it faster.
- by Azri Sarum - at 2013.11.30 04:11:00
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17. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
emtbraincase wrote: But as it stands, a newer player can never catch an established player. This would mean they could. Nothing more. Ok, this keeps coming up but is flat out wrong. It shows a lack in understanding of how the skillpoint syst...
- by Azri Sarum - at 2013.11.19 03:27:00
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18. [Suggestion] Base splash damage on signature radius - in Feedback/Requests [original thread]
While I love where you are going with this idea, I don't think basing it off of our signatures is the way to do it. In EVE, explosions use a stat called Explosion Velocity, basicly the faster the explosion, the more damage a moving target will t...
- by Azri Sarum - at 2013.11.18 23:36:00
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19. [Suggestion] Add stacking penalties to Shield Extenders and Armor Plates - in Feedback/Requests [original thread]
Reducing people's hitpoints will not increase the diversity in fittings. The brick tank is king right now because of the low TTK. If you add in stacking penalties that fact does not change. All it will do is decrease the TTK. You say it yourself ...
- by Azri Sarum - at 2013.11.18 23:29:00
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20. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
I really hope CCP takes the feedback from this thread to heart. Its a little silly that our mercs tracking computer can't highlight threats to us. I think our suits software needs an upgrade
- by Azri Sarum - at 2013.11.18 23:18:00
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